Ben Mercier·Nov 9, 2022Filtering a RecyclerView in Xamarin.AndroidIn Xamarin.Android, a RecyclerView is used as an efficient, scrollable container for items in a collection. These containers only allocate…
Ben Mercier·Jun 9, 2022Simplifying Wave Creation with Custom Attributes in UnityObjective: Easily create and edit the spawn sequence of objects in a wave based on a dynamic list of objects specifically available to that…
Ben Mercier·Jul 23, 2021A Matter of States: General Overview of a FSMMatter can exist in any one particular form called a state. In our everyday lives, water is probably the most familiar representation of…A response icon1A response icon1
Ben Mercier·Jul 19, 2021Interface PolymorphismChecking for Collisions in UnityA response icon1A response icon1
Ben Mercier·Apr 16, 2021Simple AI Behaviors: FleeingLike us, sometimes game objects just need to get away, whether it be from each other, our player, or our player’s missiles, sticky…
Ben Mercier·Apr 10, 2021Simple AI Behaviors: SeekingIn Unity, one of the most basic movement functions we’re all fairly familiar with involves taking the float values from our WSAD inputs…A response icon1A response icon1
Ben Mercier·Mar 29, 2021Graphing Time Series Data through UnityUsing a graph is one of the best ways to visualize and present data for users because it allows them to more easily identify trends…A response icon1A response icon1