Ben MercierFiltering a RecyclerView in Xamarin.AndroidIn Xamarin.Android, a RecyclerView is used as an efficient, scrollable container for items in a collection. These containers only allocate…Nov 9, 2022Nov 9, 2022
Ben MercierRevisiting the Unity 2D Space ShooterPart 2: Prototyping the PlayerJul 17, 2022Jul 17, 2022
Ben MercierSimplifying Wave Creation with Custom Attributes in UnityObjective: Easily create and edit the spawn sequence of objects in a wave based on a dynamic list of objects specifically available to that…Jun 9, 2022Jun 9, 2022
Ben MercierA Matter of States: General Overview of a FSMMatter can exist in any one particular form called a state. In our everyday lives, water is probably the most familiar representation of…Jul 23, 20211Jul 23, 20211
Ben MercierSimple AI Behaviors: FleeingLike us, sometimes game objects just need to get away, whether it be from each other, our player, or our player’s missiles, sticky…Apr 16, 2021Apr 16, 2021
Ben MercierSimple AI Behaviors: SeekingIn Unity, one of the most basic movement functions we’re all fairly familiar with involves taking the float values from our WSAD inputs…Apr 10, 20211Apr 10, 20211
Ben MercierGraphing Time Series Data through UnityUsing a graph is one of the best ways to visualize and present data for users because it allows them to more easily identify trends…Mar 29, 20211Mar 29, 20211